Welcome to Alveron
Alveron is a PVE server for Wurm Unlimited with 1x Skill gain and 1x Action timers. The server is lightly modded so as to round out the rough edges that Wurm Unlimited has inherited from Wurm Online, such as how silver enters the game. Alveron uses a detailed 4k map with a variety of different forest regions, plains, mountains, expansive deserts, swamps, islands and ice sheets. Alveron features a storyline covering the history of the realm and its five distinct regions, all ruled by the High King. Players, their settlements and their exploits will optionally be worked into the story of Alveron.
Server IP: 188.8.131.52:3724
Rebuilding of Denethak: 31 August - 14 September
Queen Amytis is investing much of the limited treasury of the newly liberated Kingdom of Denethak into repairing damage from the war. However, not content with merely importing construction materials for repairs, the Queen intends to train a new generation of masons. They can they go on to repair damaged fortifications and construct new defences along the vulnerable borders of the new Kingdom.
The Quartermaster, located by a guard tower at a crossroads south of the Free City of Walnut Bay, will accept up to 198 stone chisels from each player, and pay 2 copper per stone chisel.
Norothi Rangers request War Arrows: 12 August - 26 August
The Norothi Outpost has proven to be a secure base from which the Norothi Rangers can operate from. However, this small group of Knights that specialize in hunting beasts on the tundra have ran into difficulties supplying themselves with arrows in a Kingdom with such meagre experience with archery.
The Norothi Ranger at the outpost will accept up to 198 war arrows from each player, and pay 2 copper per war arrow. You can also deliver war arrows to a ranger stationed at settler's step, who will also deliver any collected war arrows to the rangers.
Norothi Outpost Secure: 16 July
Construction of the main keep of the Norothi Outpost has now been completed. In addition to the safety offered by these walls, a trader has moved to the keep to supply goods to those few travellers who brave the hostile conditions of the north.
Norothi Outpost requests Medical Supplies: 03 June - 21 June
Construction has progressed on the Norothi Outpost, just in time it seems. A group of Norothi Knights who were tasked with patrolling the far-north report being attacked by a huge monster, different entirely from the rift beasts, and far stronger. Many of the group's survivors, who have retreated to the outpost, are badly wounded. The need for medical supplies at the outpost has now been realised, and thus a call has went out for medical supplies.
The Norothi Surgeon at the outpost will accept up to 198 healing covers from each player, and pay 2 copper per healing cover. You can also deliver healing covers to the Surgeon through the Senuthesian Monk at settler's step, who will ensure that the supplies reach the outpost.
Norothi Outpost requests Construction Materials: 21 May - 21 June
With the arival of the mysterious Rift Beasts in the frozen north, the Norothi Knights have sought to construct a fort in a strategic position to hold off possible attacks from Rift Beasts. Construction workers at the site of the fort have become penned in by the hazards of the selected site, and are requesting delivery of construction materials from whoever can reach them. The site is located along the northern coast of Norothi, where the tundra gives way to barren snow, near a beach. While the construction site itself is secure, the surrounding area is extremely hostile.
Construction workers at the site will accept the following deliveries:
The Carpenter will accept up to 198 wooden beams from each player, and pay 1 copper per beam.
The Bricklayer will accept up to 198 pottery bricks from each player, and pay 1 copper per brick.
The Blacksmith will accept up to 198 iron fence bars from each player, and pay 2 copper per set of bars.
Rumours of Sightings of Mysterious Animals: 25 April
As winter comes to a close and the warmer days of spring and summer set in, ships once again travel the northern seas above Gallonia and Norothi. Lesser travelled than other seas due to the lack of major northern ports, most sailors in these regions brave the harsh conditions in the hopes of harvesting from rich, previously unexploited fisheries.
It is not unusual for sailors to report weird sightings in these waters. The mist, rain, snow and solitude can do things to one's imaginations. However, these latest sightings are different. Multiple crews have pulled into Coerthas, Lightspring Harbour, and other northern settlements reporting the appearance of mysterious animals prowling the snowy shores of the far north. Reluctance to approach the animals, both for risk of capsizing and at risk of attracting the attention of the animals, means no further details about their appearance is available.
While it is likely to be nothing more than another unusual tale spread by sailors looking to relieve their boredom during their voyages, with pilgrimage season approaching for followers of the White Light who intend to make their way to the shrine, it is likely this particular tale will attract a few curious travellers
Crop Growth Changes: 19 April
Much requested, crops will now no longer turn to weeds if left unharvested. This change brings with it not just the obvious benefit of giving you longer to harvest your crops, but also means you can use crops decoratively. To counterbalance this, we have also made crops grow slower. They still grow fast as compared to Wurm Online, but now will take 8 hours per stage instead of 4. This means it will take 48 hours from planting to fully grown, instead of 24 hours.
Addition of Tabard Mod and Add Kingdom Items Mod: 12 April
The Add Kingdom Items Mod allows you to craft wagons, flags, towers, tents, pavillions and banners of any of the Wurm kingdoms and player-made kingdoms. This is a purely cosmetic effect, and will be visible for all players. Similarly, the Tabard Mod allows tabards of any of the Wurm kingdoms, including the player-made kingdoms, to be crafted and worn by players, However, these Tabards will only be visible to those using the client mod loader. Version 1.9 of Wurm Unlimited removed the textures for The Crusaders player-made kingdom. Although its items are still craftable, only the tabard will show up with the unique appearance in-game.
Server Updated to 184.108.40.206: 9 April
The server has now been updated to the latest version of Wurm Unlimited, bringing with it a wide range of changes.
This update includes a Fishing overhaul, priest overhaul, archaeology caches, chicken coops, and a wide range of smaller changes.
Details on most of the changes are available here
The priest overhaul specific changes are available here